September 7th is near

The Spore PR machine is in hyperdrive. How to build a better being airs on the National Geographic channel Tuesday September 9th. And on September 1st, the New York Times has a lengthy article on the much-anticipated commercial release of Spore:

By day, Thomas Near studies the evolution of fish, wading through streams in Kentucky and Mississippi in search of new species. By night, Dr. Near, an assistant professor at Yale, is a heavy-duty gamer, steering tanks or playing football on his computer. This afternoon his two lives have come together.

The game begins with single-cell microbes and follows them through their evolution into intelligent multicellular creatures, like the Tiktaalik.

On his laptop swims a strange fishlike creature, with a jaw that snaps sideways and skin the color of green sea glass. As Dr. Near taps the keyboard, it wiggles and twists its way through a busy virtual ocean. It tries to eat other creatures and turns its quills toward predators that would make it a meal.

The chairman of Dr. Near’s department, Richard Prum, watches him play and worries about his reckless lunges.

“You’re just attacking them?” he asks as Dr. Near tries to eat a fat purple worm that looks too dangerous to bother.

“If you kill them, you unlock their parts,” Dr. Near explains. But then the purple worm sticks its syringelike mouth into Dr. Near’s beast and begins to drain its innards. “Uh-oh, I’m about to die,” he says. The screen fades to black.

…Mr. Wright said he had been hearing similar reactions from other scientists. “I find that scientists are incredibly open and excited that we can portray this stuff in games, even if it’s not perfectly accurate,” he said. “It’s manure to seed future scientists.”

Dr. Shubin said: “The differences between Spore and nature do not bother me. I see Spore for what it is: a game. And it is a game in the best sense of the word. It is not identical to nature, but it is a world that evolves, that changes and where the players are part of those processes.”

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