Wired has a fun replay of the birth of Chrome:
Brian Rakowski walks to the whiteboard in a small conference room in Building 41 on Google’s Mountain View campus. A lanky, gregarious man in his twenties, Rakowski is the product manager of a top-secret project that’s been under way for more than two years. The weekly Monday meeting of managers — or “leads,” as Google puts it in its nonhierarchical way — will be one of the last before the upcoming launch. Rakowski writes 12 items on the board with a black dry-erase marker. The first is “State of the Release.” It’s late August, and the release in question is called Chrome, Google’s first Web browser. Since a browser is the linchpin of Web activity — the framework for our searching, reading, buying, banking, Facebooking, chatting, video watching, music appreciation, and porn consumption — this is huge for Google, a step that needed to wait until the company had, essentially, come of age. It is an explicit attempt to accelerate the movement of computing off the desktop and into the cloud — where Google holds advantage. And it’s an aggressive move destined to put the company even more squarely in the crosshairs of its rival Microsoft, which long ago crushed the most fabled browser of all, Netscape Navigator.
It’s true, all of these new biz ideas from Google execs are free for the linking… E.g., one of my themes is that we are now in the “age of sensors” — as the 1980’s - 1990’s were the “age of personal computers”.
Sensors everywhere: Your phone knows a lot about the world around you. If you take that intelligence and combine it in the cloud with that of every other phone, we have an incredible snapshot of what is going on in the world right now. Weather updates can be based on not hundreds of sensors, but hundreds of millions. Traffic reports can be based not on helicopters and road sensors, but on the density, speed, and direction of the phones (and people) stuck in the traffic jams.
Personally, I see some of the biggest opportunities in the “intelligent cloud” — evidently so does Google.
And Marissa Mayer is on target with this one
…One far-fetched idea: how about a wearable device that does searches in the background based on the words it picks up from conversations, and then flashes relevant facts?
and note how Marissa formed her queries.
This recently released film may be worth a try — at least for wine buffs. There are a few customer reviews at Amazon:
“Bottle shock” describes what can happen to wine as it travels from place to place. Set in 1976, Randall Miller’s widescreen docudrama concerns the real-life showdown between California’s wineries and their French counterparts. Napa Valley’s Jim Barrett (Lost Highway’s Bill Pullman) has been plugging away for years with minimal success. A former attorney, Barrett runs Chateau Montelena with his wayward son, Bo (Chris Pine, the Star Trek prequel’s Captain Kirk), who would rather do anything than assist his stern father. Bo’s co-workers include Gustavo (Six Feet Under’s Freddy Rodríguez) and Sam (Transformers’ Rachael Taylor), who long to produce the perfect chardonnay. Naturally, the young men compete for the favors of the beautiful blonde (the movie’s least interesting angle). Across the Atlantic, Steven Spurrier (Alan Rickman) struggles to keep his Parisian wine shop going (cheapskate American Dennis Farina is his only regular customer). Then Spurrier conceives a contest to attract customers; surely, his beloved French growers will put those upstart Yanks in their place. He flies to Napa to look around, and persuades the Barretts to compete. Miller and his wife, screenwriter Jody Savin, previously worked with Pullman and Rickman on Nobel Son, but decided to release Bottle Shock first. Though comparisons to Sideways will be inevitable, the filmmakers take more of a historical look at California wine country. The “Judgment of Paris” changed the face of the business forever, and they’ve found a lively way to recount the tale. –Kathleen C. Fennessy
We’ve not yet had time to test Picasa’s new face-similarity function (we’re out cruising in Desolation Sound so net access is rare), but it sounds promising:
Today, we’re rolling out major technology upgrades to both Picasa and Picasa Web Albums. As you might have guessed, these are largely focused on how we share and enjoy our photos with others.
For starters, there’s a brand-new feature called “name tags” in Picasa Web Albums that helps you quickly label all the people in your photos, so you can organize and share your photos based on who’s in the picture. Name tags uses advanced technology to automatically group similar faces together. That way, you can quickly label all the people you care about in your photo collection. Once you’ve labeled your photos, it’s then a snap to do things like create a slideshow with every picture of you and your best friend, or easily share party photos with everybody who appears in that photo album.
True, it says here at xkcd “A webcomic of romance, sarcasm, math and language”.
Matt Cutts answers all the questions I’ve thought of so far. But then I don’t spend much time worrying about grand conspiracies, or imagining evil intent behind everything Google does. And yes, I checked the option for “Help make Google Chrome better by automatically sending usage statistics and crash reports to Google”. I’ve been a developer — I know how much it helps the development team to have instant, accurate fault reports.
See also “Preventing paranoia: when does Google Chrome talk to Google.com?”
Update: David Pogue writes this of Google Chrome in the New York Times:
Will Google ensure that its own services run better in Chrome than in other browsers? Is this part of Google’s great conspiracy?
That’s a no and a no. Chrome is open-source, meaning that its code is available to everyone for inspection or improvement — even to its rivals. That’s a huge, promising twist that ought to shut up the conspiracy theorists.
I’ve tested Chrome briefly — sure is simple and different. I won’t invest much time in testing until the Mac OS X version is released.
The Spore PR machine is in hyperdrive. How to build a better being airs on the National Geographic channel Tuesday September 9th. And on September 1st, the New York Times has a lengthy article on the much-anticipated commercial release of Spore:
By day, Thomas Near studies the evolution of fish, wading through streams in Kentucky and Mississippi in search of new species. By night, Dr. Near, an assistant professor at Yale, is a heavy-duty gamer, steering tanks or playing football on his computer. This afternoon his two lives have come together.
The game begins with single-cell microbes and follows them through their evolution into intelligent multicellular creatures, like the Tiktaalik.
On his laptop swims a strange fishlike creature, with a jaw that snaps sideways and skin the color of green sea glass. As Dr. Near taps the keyboard, it wiggles and twists its way through a busy virtual ocean. It tries to eat other creatures and turns its quills toward predators that would make it a meal.
The chairman of Dr. Near’s department, Richard Prum, watches him play and worries about his reckless lunges.
“You’re just attacking them?” he asks as Dr. Near tries to eat a fat purple worm that looks too dangerous to bother.
“If you kill them, you unlock their parts,” Dr. Near explains. But then the purple worm sticks its syringelike mouth into Dr. Near’s beast and begins to drain its innards. “Uh-oh, I’m about to die,” he says. The screen fades to black.
…Mr. Wright said he had been hearing similar reactions from other scientists. “I find that scientists are incredibly open and excited that we can portray this stuff in games, even if it’s not perfectly accurate,” he said. “It’s manure to seed future scientists.”
Dr. Shubin said: “The differences between Spore and nature do not bother me. I see Spore for what it is: a game. And it is a game in the best sense of the word. It is not identical to nature, but it is a world that evolves, that changes and where the players are part of those processes.”
This is a game-changer: here’s a brief from Matt Cutts:
Google just officially confirmed that it will release a new open-source web browser, called Google Chrome (that link should go live sometime tomorrow).
I can’t wait to talk more about Google Chrome, but I’ll hold off until it officially launches. Once people can download Google Chrome, I plan to talk about my experiences using Google Chrome, to lay some truth on you about questions you might ask about Google Chrome, and to give some tips for power browsers.
In the mean time, it looks like Philipp Lenssen over at Google Blogoscoped got an early copy of a comic by Scott McCloud about Google Chrome. You might as well go ahead and read the comic book (or if the server is overloaded, I’m sure you can get a copy from Google in a few days). Update: here’s a link to the official Google Chrome comic book. It’s the best 40-page comic about web browsers that I’ve ever read!
Don’t laugh at the comic book - it is a superb little text on browser architecture. NOTE: Chrome uses my favorite rendering base WebKit — this is the guts of Apple’s Safari browser. Webit is of course an open source codebase.
And WebKit is also the rendering engine for Google’s new open source mobile OS: Android. Here’s a market share tidbit from the Webkit Surfin’ Safari blog: Safari Hits 6.25% Market Share
The latest browser market share data is in, and Safari has hit 6.25%, breaking 6% for the first time. Last month’s share was 5.81%, so this is a significant increase. It was only nine months ago that Safari broke 5%. Safari market share has now almost tripled from 2.14% in June 2005, when the WebKit Open Source project launched.
This growth, combined with recent WebKit adoption in projects such as the Iris Browser, Qt 4.4, Android, Adobe AIR, Epiphany, KDE Plasma, iCab and more, is breathtaking and shows huge positive momentum for the WebKit project. Thanks and congratulations to everyone who has contributed to the project.
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